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Both of those of commandBuffer, and pipeline ought to are already developed, allocated, or retrieved through the very same VkDevice
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Host access to the VkCommandPool that commandBuffer was allocated from should be externally synchronized
pStages needs to be a sound pointer to an assortment of stageCount legitimate VkPipelineShaderStageCreateInfo constructions
The VkCommandPool that commandBuffer was allocated from should assist graphics, or compute operations
Both of renderPass, and the elements of pAttachments that are valid handles of non-ignored parameters need to are established, allotted, or retrieved through the similar VkDevice
Host use of the VkCommandPool that commandBuffer was allotted from has to be externally synchronized
Host use of the VkCommandPool that commandBuffer was allotted from should be externally synchronized
If the worth referenced by pDataSize is not really 0, and pData will not be NULL, pData should be a sound pointer to an variety of pDataSize bytes
If colorAttachmentCount is not really 0, pColorAttachments must be a legitimate pointer to an variety of colorAttachmentCount legitimate VkAttachmentReference2 structures
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VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY, you can look here VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY
If groupCount just isn't 0, pGroups must be a valid pointer to an variety of groupCount legitimate VkRayTracingShaderGroupCreateInfoKHR buildings
If pAllocator is not NULL, pAllocator need to be a valid pointer to a legitimate VkAllocationCallbacks composition